Saturday, March 28, 2015

Artist Interview: Victor Maury

Meet Victor Maury. Victor is a French artist, living and working in Sarasota, Florida. Victor is known for his fantasy characters, concept art backgrounds, and video game inspired digital paintings. His work has been recognized and celebrated by art magazines, gaming companies, and publishers such as Fantasy Flight Games, Riot Games, and Bifront Entertainment. Victor has also participated in several Light Grey Art Lab exhibitions and publications including In Place, Rolemodels: Battle for Vyk' Tornaahl, and the current BOSS RUSH! project.

We are thrilled to work with Victor on the BOSS RUSH! Exhibition and celebrate his process and artwork. Below, you can read more about his thoughts on illustration, participation in the community, and goals. You can also view more of his work at victorymaury.com

Victor Maury Interview

Hi Victor. Can you tell us more about yourself, your background, and where you are headed?

I was born in small-town France and moved to the US when I was seven years old. A lot of my work is influenced by my visits to the French countryside and the Pyrenees as a kid with my family. I've always loved to draw, but only began studying art seriously about four years ago, starting with animation and now illustration. I've been freelancing for about two years and expect to graduate from the Ringling College of Art and Design this May. After graduation, I plan to move out to California. My priority in life is to go on adventures and experience new things- art simply allows me to explore that in a personal way and share it with others.

What is your studio setup like? What materials do you most enjoy?

I try to keep my workspace clean and tidy, just the essentials: A semi-powerful PC + monitor and my trusty Cintiq 21 that I've had for about 4 years. Oh, and my speakers, cos jams are super important! My room is decorated with artwork from some of my incredibly talented friends. This is where I'll do most of my finalized paintings. When I'm brainstorming or sketching, I like to leave the house and go outside, any excuse to go exploring!

Victor Maury Interview

What is your creative process? Do you prepare yourself mentally for art creation, or do you dive right in? And if so, how?

When I get an assignment or an idea, I like to let it simmer for a bit in my head (if time permits). I find that once I start thinking about a project, random things in my life will coincide with or inform the finished piece. This allows me to integrate real life into every painting in a way that feels organic and natural. I also thoroughly research my topic. I scribble a thumbnail here and there, I stay loose but draw with intention. Once I have the essence captured in the thumbnail and all necessary reference collected, I move on to painting. The painting process is usually pretty fast because at that point I have everything mostly figured out and it's just execution. I like to paint in a couple of sittings so I don't overwork a piece if I can help it.

Victor Maury Interview

What inspires you? What imagery you are drawn towards using in your artwork, and what about it excites you?

A healthy mix of contemporary and deceased artists, photos, fashion, film, the natural world, and most importantly my own experiences! As far as recurring imagery, I don't think it's any secret that I'm obsessed with giants and clouds. I'm also fascinated by roots, moss, rust, fungus, rocks, mountains, gnarly old man faces, knobbly hands and various other rough, weathered, or organic shapes. I love riding my bike and going hiking, where I often see faces in the trees, sleeping giants in the mountains or kingdoms in the clouds.

What are your favorite creative resources, whatever they may be?

I follow a couple art blogs like Muddy Colors, and sometimes take the time to listen to a podcast here and there. My facebook feed is almost exclusively professional artists, and we're pretty good about sharing interesting resources (and distractions).

Victor Maury Interview Run for Your Buns

What are your favorite video games or video game moments? What significance do games have to you?

I have played more hours of Fire Emblem, Advanced Wars, and League of Legends than I'd like to admit, but the single most influential game I've ever played is definitely Shadow of the Colossus. The scale, simplicity, score, design, and mood are unmatched. It feels like a game that was made specifically for me. If you ever wanted to understand how my brain works, the closest you could get would be playing Shadow.

Can you talk about your idea and process for creating your piece for Light Grey Art Lab's BOSS RUSH!?

I'm surprised I haven't made Shadow art before (though some might consider most of my portfolio to be Shadow fanart anyway haha). I just wanted to make a very simple piece that captures the mood and scale I felt in the game. Another thing I really wanted to play with in this painting was texture and surface. I intentionally used artifacting and layer mode glitchiness to add a gritty quality to the painting.

Victor Maury
The 3rd Colossus

Are you working on any exciting projects? What are some of your "dream projects" that'd you'd really like to work on?

I am! I'm currently wrapped up in a project I'm really excited about, a sort of reinventing of the Little Prince. I am focusing on character design and pushing my shapes and understanding of how to communicate personality visually. It's a project that's very dear to me and I can't wait to share it when it's done! I'm not sure what my dream project would be, maybe a collaboration with friends to make a game would be fun. I just want to keep learning and see what comes my way!

Thanks, Victor, for sharing your thoughts and process!

Again, you can see more of Victor's artwork on his website and tumblr here. You can also find his piece for the BOSS RUSH! Exhibition on the Light Grey Shop and website! His work will be available on the Light Grey Shop through April 10th. Victor's Shadow of the Colossus piece was nominated as one of the top ten in the exhibition by our guest jurors from Microsoft, Game Informer, Gearbox, and Glitch.

Friday, March 27, 2015

Join us for GlitchCon 2015!

Join us this weekend, March 28th + 29th, for GlitchCon 2015!

We are thrilled to participate in this year's festivities and events! GlitchCon includes two days of guest panels, lectures, gaming tournaments, workshops, social hours and more! Some of the special guests and attendees include video game writers, producers, art directors, publishers, and board designers among others.

Our team at Light Grey Art Lab is teaching a workshop Sprite, Asset, and Effect Design for 2D Platformers on Saturday, where we will share some of the behind the scenes process and work for Dream Arcade and Great Personality! Saturday night, we are hosting an exhibition and reception for BOSS RUSH! We are showcasing the top ten pieces nominated by our guest jurors, as well as a projection of all 100+ pieces!

Dream Arcade Preview
Dream Arcade Level by Joey McCormick

We have also been selected to participate in Minnecade! Come stop by our booth Sunday morning, as we table alongside tons of other game makers, developers, and artists! You will get the first look at these unique indie games and local creations!

If you are interested in video games, board games, concept art, and want to meet other gamers in the community, we invite you to join the events! There are still a limited number of tickets available on the GlitchCon website here!

Monday, March 23, 2015

Podcast: Like A Boss

03.23.15_Like A Boss
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Like A Boss
Length: 01:03:42
Synopsis: Fresh off the launch of BOSS RUSH! we're thinking about the concept of a boss. Bosses always get a bad rap. In media and real life, it seems like it's always fun to bag on the higher-ups. But let's be honest, it's a tough job. On this week's podcast we talk all about being in charge. We discuss what makes a great boss, why it's hard to see the value of a boss early in life, the difficult balance of delegation and cooperation, and how to grow as your own boss in a freelance career.

Show Notes:
BOSS RUSH!
GlitchCon
Light Grey Game Night: Vacation

Saturday, March 21, 2015

Storytelling, Comics, and Creativy Workshop with Sam Bosma

SamBosma_poster_square1000

STORYTELLING, COMICS + CREATIVITY An intensive illustration workshop with Sam Bosma
http://sbosma.com

May 22 - 24 (Friday Night, Saturday and Sunday)
Open to locals and individuals looking to travel for a motivating and ambitious creative workshop.


THE WORKSHOP:
Summer is just around the corner and it’s the perfect time to jump-start your creative process! Join us as we welcome celebrated comic artist and illustrator, Sam Bosma, for a two and a half day comic workshop at Light Grey Art Lab! Sam has prepared a slew of creative comic-centered sessions on storytelling, pacing, and world building, filled with in-depth process demonstrations and intimate discussions on best practices for identifying your own niche in the world of comics. Through a series of studio sessions and one-on-one feedback, Sam will coach each participant on how to use their unique voice while building the foundation of their next comic project.

Special guest Kali Ciesemier will join in discussions during the workshop, offering a unique second perspective as we discuss creating excellent work that reinforces your ideals, methods for avoiding pitfalls, and resources for enhancing your best creative traits.

HIGHLIGHTS
• Sam Bosma’s artist lecture and Q&A session on Friday Night at Light Grey Art Lab
• Meet other Twin Cities creatives at the Iceland Residency Exhibition opening reception and Meet & Greet
• Learn Sam’s preferred methods of storytelling through workshops on pacing, framing, world building.
• Strategies for engaging a supportive audience and finding outlets for your work
• Learn new processes through technical demonstrations showing Sam’s creative techniques.
• Participate in intimate discussions about creative business, marketing and self-publishing
• Learn another perspective on the creative process from guest speaker, Kali Ciesemier
• Create a strategy and schedule for your next comic project
• Receive one-on-one feedback from Sam Bosma on your next steps
• Join us for our second annual “Beer & Boardgames” meet-up at Fantasy Flight Event Center


Sam Bosma is an illustrator and comic artist working in Brooklyn, New York. Sam's work has won awards from the Society of Illustrators, Spectrum Fantastic Art, and the Ignatz Committee, as well as being nominated for an Annie Award for his work on Cartoon Network’s Steven Universe. His Ignatz-winning short comic, Fantasy Basketball, is being released by NoBrow Press in a new expanded edition called Fantasy Sports #1. Fantasy Sports #2 is due out in 2016.

CLICK HERE FOR SCHEDULE DETAILS AND REGISTRATION

Friday, March 20, 2015

CALL FOR ART: PATCHES & STITCHES

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Join us for our July exhibition: Patches & Stitches! CALL ENDS APRIL 5th!

There are two sides to every story, two faces on each coin.

You don your jean jacket, flip up your hood and step out the side door into the street. You run through the alley, too quick to let the puddles splash your legs. The buzz of the neon signs is comforting. Their colorful reflections bounce off the wet pavement. As you get closer to 8th street you see a trio of silhouettes through the haze and as you approach, your eyes scan the large dark canvas squares on the backs of their jackets. The familiar raw edges, the phrases inked onto the dark patches with home-made screens, lovingly hand-stitched between their shoulders... It's your crew alright.

•••

Patience is a virtue for a night's watchman. Your footsteps echo against the cold stone floors of the East Wing. You look up at the large, intricate wall hangings as you pass. Epic scenes dance across the fibers of the antique tapestries. Your candle is burning low but you can still make out the stories of love, treasures, battles... the sigil of the kingdom proudly embroidered at the corners of each piece. You run your fingers over another image, small french knots and tight stitches bring a lion's mane to life and the whiskers extend outward into the space you share. Light from the flame dances over the small glass beads of his eyes...



PATCHES & STITCHES
Opens July 3, 2015
7 - 10pm
Light Grey Art Lab
118 E. 26th Street #101
Minneapolis, MN 55404
612.239.2047

This July we're wrenching the raw side of D.I.Y from the refined and putting on a show that celebrates the tactile nature of textiles.

With the choice between the sick and the sweet, participating artists will have the chance to show in one of our two exhibitions.

Patches is our bad ass show. We are looking for the dark, limited color, gritty, screen-printed, hand-painted, embroidered and dyed patches. We want artists that can can make a patch so sick we can't stand it. One we'll have to immediately stitch to our jackets and pledge allegiance to your crew. We are looking for clever takes on the imagery we all know and love - maybe phrases we can't resist. We want to feel a bit dangerous, deviant, or defiant. Any kind of printing or embroidery is fair game for this one. Chenille patches are cool. Letterman patches are great. Pins, badges, studs, stitches, let's do it.

Stitches is our beautiful show. We are looking for new takes on an elegant craft. We'll flourish in the flora and fauna, the intricate needlework, the knots, beading, sequins and appliqu├ęs. We're looking for vibrant, colorful pieces that challenge our ideas of old-school embroidery. Reinventing the classic expectations of one of the world's oldest textile techniques. We want to see your cross-stitches and woven wall hangings come to life and we want to feel luxurious, lavish and lustrous.



If you are interested in making original work for one of our upcoming sister-shows, put your name, email, links to your site and your preferences in the comments below like this by APRIL 5th! :

Lindsay Nohl
hello@lightgreyartlab.com
lindsaynohl.com

1. Patches
2. I'm open to doing Stitches, too!


•••

SPECIAL NOTES:
Call ends April 5th and the final list of participating artists will be announced the following weekend!
** We are asking for originals and editions for this exhibition (so that means that all participating artists will have to send in their work by June 10th if accepted.) We are looking for one-of-a-kind pieces, but are VERY interested in limited editions of patches, badges, and embroidery kits or artist created series. More information about parameters, shipping and the exhibition will be provided at the close of the call for art! Please feel free to ask if you have any questions! hello@lightgreyartlab.com

Thanks and please help spread the word!

Tuesday, March 17, 2015

Light Grey Game Night: Vacation

Light Grey Game Night: Vacation
The Minneapolis thaw is ending, the sun is shining, and spring has sprung. That must mean it's time for another Light Grey Game Night! So mark your calendar for Thursday, March 26 from 6:30 - 9:30 pm!

As you might remember, we're attaching a theme to each night to help people narrow down what games they might want to bring (although you're still welcome to bring whatever you'd like!). This week's theme is vacations!

Join us as we embark on dangerous tropical adventures in Isla Dorada, plumb the depths looking for treasure in Key Largo, and enjoy a beautiful but tense display of fireworks in Hanabi, among plenty of others! If you have a favorite boardgame, bring it!

So grab your friends, family or favorite stack of board games, and come play with us! RSVP via our Facebook event, and feel free to share! The more the merrier!

Monday, March 16, 2015

Podcast: Time For Toys

03.16.15_Time For Toys
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Time For Toys
Length: 01:01:08
Synopsis: It's a big week for getting old! Francesca, Lindsay and Light Grey Art Lab all have big birthdays coming up, and all this growing older has got us thinking about all the toys we want. On this week's podcast we discuss the art of the toy. What fuels new trends in toys? Why were early nineties toys obsessed with slime? Is Beanie Babies a cool name? Can you fashion your own Moon Shoes from household items? We ask all the hard questions on our quest to find out what makes a great toy.

Show Notes:
BOSS RUSH! Opening Reception - March 20
GlitchCon