Monday, July 21, 2014

Podcast: Invisible Work

07.21.14_Invisible Work
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Invisible Work
Length: 01:04:38
Synopsis: On this week's podcast Lindsay, Chris, Francesca, and Jenny talk about invisible work. Invisible work is the unglamorous work you might not predict at the outset of a project, such as unexpected situations or obstacles, tedious errands, unforeseen tasks, last minute revisions, or feature creep. We talk about how to plan and deal with these hidden speedbumps, share some real-life examples of invisible work from the past year, and discuss why and when throwing a new project on the already cramped to-do list makes sense.

Thursday, July 17, 2014

Stacks Preview

We are just TWO weeks away from the opening reception of STACKS: A limited exhibition zine exhibition and creative project! Coming August 1st, 2014, this unique show commemorates the past thirty years of memories, experiences, cultural phenomenas, and global changes! It is a celebration of our recent history and the moments that have shaped us all!

Rockefeller_PokéRoadtrip copy "The Poké Life", 1996, Preview by Matt Rockefeller

The show takes viewers on a journey through time, 1984-2014, seen through the eyes of sixty creatives. Topics include an illustrated story of the Legend of Zelda, Pokemon, Back to the Future, Lost, hairdos of the 80s, wondering the streets of New York, bad decisions, childhood crushes, and more.

Willems_FreeReign1 "Free Reign", 2008, Preview by Jaime Willems

We are thrilled to present this project and all of the perfectly crafted pieces. Zines are made in a variety of formats with screen prints, foil covers, full color pages, fold outs, ink drawings, and more. The zines are limited edition and hand signed by the artists. There are only a couple of zines available! They will be here at Light Grey Art Lab and available on the online shop by August 1st.

huebner_phoneixlights3 "The Phoenix Lights", 1997, Preview by Ashley Huebner

Each of the contributing artists are given all of the zines from the exhibition. They are able to keep the entire timeline and collection as an opportunity for future collaboration, communication, and to enjoy our shared experiences.

BelletAdriana_ScarredForLife_EdwardScissorhands "Scarred for Life", 1990, Preview by Adriana Bellet

We hope you join us for this epic event and project! You can find more details about the opening reception on the Facebook Event Page here! There are more previews and details to come!

Monday, July 14, 2014

Podcast: Notes From ICON 8

07.13.14_Notes From ICON 8
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Notes From ICON 8
Length: 00:42:42
Synopsis: This week Lindsay and Jenny traveled to Portland, OR to attend ICON 8, the annual Illustration Conference. They spent the weekend meeting artists, attending creative panels, participating in the ICON Roadshow, and just having an all-around great time. On this week's podcast, Lindsay and Jenny reflect on their favorite moments, interactions, and personal realizations from ICON 8.

Show Notes:
ICON - The Illustration Conference

Monday, July 7, 2014

Podcast: Far Away

07.07.14_Far Away
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Far Away
Length: 00:51:46
Synopsis: Summer's in full swing, and people everywhere are itching to hit the road and get away. On this week's podcast, we talk to two creatives who above and beyond the average summer roadtrip. First we talk to Brian Nigus, a visual artist and author of the book Soft Feet. Brian has spent a lot of time living in and around other cultures and we spend a majority of the time talking about Brian's time living with a small tribe in Papua New Guinea. We discuss how western culture has influenced their lives, but also how it can work the other way around as well. Then we talk to visual artist Laurel Maha, the creative force behind Pizza Perfect Nails. Laurel visited Light Grey Art Lab as the last stop of a 3 month bike tour that started in her home town of Oakland, CA. We talk with Laurel as she reflects on the trip, how her perspective has changed, and the joys and hardships of being alone on the road.

Show Notes:
Brian Nigus
Brian Nigus: Website - Soft Feet

Laurel Maha
Laurel Maha / Pizza Perfect Nails: Tumblr - Facebook - Instagram
Matt Ducot: Patchkit Media

Friday, July 4, 2014

Closed for the Holiday

Happy 4th of July!

We hope you are enjoying some backyard BBQs, fireworks, poolside activities, and family time! We are closing the gallery today to participate in the festivities! Sorry for any inconvenience.

Stop back tomorrow from 12:30-3pm for our Spa Day at Light Grey! We are providing a free afternoon of pampering, refreshments, and activities, including nail art by Pizza Perfect, tea tasting, yoga classes, tarot reading, and more!

See you soon!

Thursday, July 3, 2014

Artist Interview with Lynn Wang

Lynn Wang

Meet Lynn Wang. Lynn is a talented character designer, animator, and creative, living and working in Los Angeles, CA. She graduated from Penn State University in 2010, receiving her Bachelor of Fine Arts and focus in Media Arts. She spent the past several years working in the animation industry, designing characters, and producing a variety of personal animation projects. Lynn has worked on a number of animated projects spanning from commercials to web series to television in studios such as Six Point Harness, Mondo Media, and more recently, Goldieblox. Lynn is currently a character designer for Walt Disney Television Animation.

Lynn has also participated in several Light Grey Exhibitions, including the Omnibus Treasury Exhibition and the recent Great Personality Exhibition and Interactive Game. It is always a pleasure to work with Lynn, and we are thrilled to celebrate her work and practice through this interview. You can take a peek at some of Lynn's past projects on her tumblr here.

Lynn Wang

Hi Lynn. Can you tell us about your current studio practice?

I'm lucky to have an apartment with an extra room that my boyfriend (who also works in animation) and I have turned into a studio. Most of our work is done digitally, so our space consists of computers and cintiqs. We have this giant blank wall which we hang inspirational images or development materials for the current project we're working on. For my traditional works, I use my sketchbooks, blackwing pencils, markers, ink and watercolors! I tend use my sketchbook for life studies or to quickly scribble down an idea, and my computer for more finished works.

Did you always know that you were interested in animation and character? What were some of the influential moments along the way?

I have been drawing ever since the age of 5, and have always known I wanted to draw for a living. I spent a lot of my childhood watching cartoons, reading comics and playing video games...I think my interest in characters and story naturally evolved from that. It wasn't until I was in high school that I narrowed in on animation. I remember specifically that I had stumbled upon some rough animation for Aladdin (through some random Disney fanpage on the internet) and I couldn't stop watching it! I think from there was when I started to figure out the specifics of what I wanted to do and how I wanted to do it.

Lynn Wang

Your practice seems extremely diverse, and includes many ambitious projects. Could you talk a little about pursing projects and finding motivation to make new works? Do you have advice and thoughts accomplishing big ideas?

Thank you! I guess the simple answer is that I just get bored and restless if I'm not working on a personal project. A lot of the time, a new project will come up because I watch or see something that spawns an idea that gets developed into a bigger thing. The internet is just crammed with amazing art and short animations that it's hard NOT to develop the itch to make something yourself.

My honest advice about accomplishing big ideas is to literally just do it. Just sit down and plan it out and stay on schedule. Having a deadline really helps, like a premiere date for your project. Also, tell your friends about what you're doing while you're doing it! That way, you already have an audience waiting to see whatever you are making.

For some of these projects, you have been working with other animators. Could you talk specifically about collaboration- your role in the process, and the completion of work.

Well, a lot of animation projects are collaborative by nature, just because so much work goes into it. For my professional work, a lot of the time I'm only touch on a small part of a bigger project. I work with an extremely talented team of people at my current job, which includes writers, storyboard artists (who help write and rough out the sequences), background artists (who draw and paint the backgrounds), character designers, prop designers, animators, etc. All of us work together to deliver a final look for TV that tries to match the creator and director's vision.

For my personal projects, I mostly work with Ed Skudder and we usually try to split the workload 50/50. Generally, one of us will come up with a vague idea, and we will both write and plan out how the project is going to run and what it's going to look like. There are some things I can't do but Ed does, like composing music, but I'll compensate by taking on more of something else.

Sneak Peek Succulemetry Collection by Lynn Wang

Could you talk about the collection you made for the Omnibus Treasury Exhibition? What were your inspirations? Design Challenges?

I am actually guilty of buying too much jewelry and not wearing it enough. For my Succulemetry collection, I took inspiration from the jewelry I usually shop for. I'm very drawn to simple, minimal, and delicate jewelry with some sort of geometric shape to it. I combined that with my favorite plants, succulents, because they are already very geometric in shape!

Lynn Wang
Animated sketch for Solstice

All of your work has certainly sensibilities to light, sense of humor, and interaction with the characters. Can you talk about some of the common themes that you are interested in? How have these themes and styles changed over time?

I think humor sticks out the most in my memory, so I think that translates into a lot of my work. I'm also really drawn to sci-fi, adventure, high energy kick butt-y things, monsters, and cute animals. I love the European comic and animation aesthetic right now, but I remember when I first started “developing” my style, I was very into anime and manga, so things have changed quite a lot.

What is your favorite project to date? What makes it important?

The short film, “Solstice” that I created with Ed Skudder is probably my favorite project so far. It was an idea that we had been kicking around for a while before we finally settled down and made it. It was extremely challenging, and I learned a lot from working on the production! I think it's so important to me because it was really an amazing feeling to see your own idea come to fruition with the decisions you make.

Lynn Wang Still from Solstice

What are some of your main inspirations and activities outside of art making?

Apart from the stuff listed in the common themes sections, I think I'm heavily influenced by comics and graphic novels, my co-workers and friends, and lots of short films and movies. When I'm not drawing, I like playing video games, spending money on clothes and jewelry, trying to read more, eating food, yoga, watching puppy videos, and more recently, indoor bouldering!

Where can people check out your upcoming projects, links to your animations, etc?

You can find my personal art blog here, the preview for Solstice, and Dogsnack here! Also watch out for the show I'm working on! It's called Star Vs. The Forces of Evil, and it's coming out sometime in the next year!! It's gonna be a good one. Ed and I have something that will be coming out in one of the episodes of Garfunkle and Oates on IFC. Also, watch the name Goldieblox! So basically, just watch TV forever.

A huge thanks to Lynn for sharing her thoughts, current projects, and behind the scenes in making! You can see her work for Light Grey Art Lab on the Omnibus Treasury online gallery and in the first Great Personality Dating Games here!

Tuesday, July 1, 2014

Spa Day at Light Grey!

Stop by Light Grey Art Lab this Saturday from 12:30-3:00pm for Spa Day! We could not be more excited about this event, and want to invite you all to a day of relaxation, pampering, and refreshments!


Laurel Maha from is coming all the way from San Francisco to give darling and unique manicures! We'll be taking reservations for manis for anyone interested starting at 12:30 that day, so just stop by and sign up!

We'll also have a couple fun things to do while you're waiting for your manicure- Come sit down for a relaxing tea ceremony, receive an insightful Tarot Card reading, and enjoy some company and snacks! We may even lead a small 1/2 hour yoga/meditation class for those that are interested, so if you'd like to join in, wear something comfortable!

This event is free and open to all! Feel free to invite friends. You can check out more information and RSVP on the Spa Day Facebook Event page here!


Laurel Maha is a nail artist and designer. She combines fun patterns, geometric shapes, abstract images, typography, and three dimensional pieces to create unique, beautiful, and one-of-a kind nail designs. She paints for all types of people, giving them a fresh and self expressive nail art.

Laurel recently founded Pizza Perfect Nails, and is currently biking across the US as she paints nails, meets new people, and shares her passion for nail art. You can check out more information about Pizza Perfect on her tumblr page here!