Monday, January 26, 2015

Podcast: Fare Thee Well, Francesca

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Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Fare Thee Well, Francesca
Length: 00:55:27
Synopsis: On this week's heartfelt podcast we bid adieu to our very own Francesca Buchko - who, by the time you hear this show, has moved thousands of miles away from the hallowed halls of Light Grey Art Lab. We take this chance to reflect on what it takes to stay in touch with displaced friends, the shake-up felt on both sides of the relationship, and exciting, new beginnings. We also slowly come to terms with how difficult it is to play boardgames over Skype.
Make: 2013 with Kali Ciesemier
Show Notes:
Francesca Buchko : Website - Twitter - Tumblr

Monday, January 19, 2015

Podcast: Talking With Glitch Gaming

01.19.15_Talking With Glitch Gaming
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Talking with Glitch Gaming
Length: 01:11:27
Synopsis: Join us as we continue our series of podcasts where we talk to individuals about videogames, collaboration and community, and making things in the interactive realm. This week we speak to Evva Kraikul and Nicolaas VanMeerten, founders of Glitch Gaming, a non-profit that provides programming to promote gaming culture and game design as a creative practice. We discuss how Glitch connects students with opportunities in the gaming industry, what it takes to run high profile gaming events, and how important it is for educational institutions to recognize gaming culture as a viable candidate for funding.

Show Notes:
Glitch: Website - GlitchCon - GameCraft - Twitter - Facebook - Twitch

Thursday, January 15, 2015

BOSS RUSH! Artists Announced!

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Thanks to everyone that submitted their links to the upcoming BOSS RUSH exhibition!
Now only are we thrilled to be working with such a great group of artists, we're excited because all artists participating will have a chance to win "Best of Show" awards at GlitchCON, coming March 28th-29th! A guest juror will be selecting 10 artists for special features during the convention and we'll be announcing awards alongside the exhibition at Light Grey!

Without further ado:
We are excited to announce the list of participating artists!

BOSS RUSH
Opens March 20th
7 - 10pm
@ Light Grey Art Lab
118 E 26th Street #101
Minneapolis MN 55404
612.239.2047


Adam Hoppus
Allie Strom
Alex Bahena
Ameorry Luo
Angela An
Audrey Gonzalez
Benjamin Currie
Benjamin Lam
Bernard Gatus
Bobby O'Herlihy
Britney Winthrope
Camille Chew
Cheryl Kook
Charles Tan
Chris Hajny
Chelsea Kenna
Chicherova Olga
Chris Schons
Chris Kindred
Chris Bloom
D. Lobo
Dana Wulfekotte
Devine Lu Linvega
Dana Guerrieri
Dana Terrace
Daniel Shaffer
Deborah Garcia
Derrick Dent
Elizabeth Beals
Erik Krenz
Emily Cheeseman
Evan Palmer
Felipe Gaona
Francesca Buchko
German Shible
Glenn Harvey
Grace Kim
Heather Franzen
Izabela Stanic
Jason Norman
Jay Bendt
Jen Mundy
Jenna Kass
Jesse Lindhorst
Jesse Riggle
Jez Tuya
Joe Lillington
Joey McCormick
John Delucca
John Lee
John Wilinski
Jorrel Segara
Joshua Zentner
Julianna Michek
Justin Oaksford
Justin Woo
Karina Rehrbehn
Kelly Leigh Miller
Kim Ku
Kim Peterson
Katherine Lim
Lara Paulussen
Lauren Pettapiece
Lauren Westlake
Laura Bifano
Lauren Westlake
Laura Brett
Lissy Marlin
Liz Nugent
Leonard Peng
Lydia Guadagnoli
Michael Pitropov
Maggie Ivy
Matt Hayton
Marianne Vincent
Miguel Lima/ ZERO
Matt Rockefeller
Michael O'Brien
Miguel Co
Miranda Meeks
Narciso Espiritu
Nicholas Kennedy
Nick Lasovich
Nneka Myers
Oliver Hine
Patrick Loughman
Paul Reinwand
Philippe Poirier
Rekka B.
Ricardo Bessa
Ricardo Lopez Ortiz
Richie Pope
Rob Chandler
Rodrigo Aviles
Rosena Fung
Rubén Alcalde Crespo
Sarah Huisken
Sage Einarsen
Shaarif Shameem
Shermaine Tan
Susan Yung
Stacey Lee
Stephanie Matos
Soeun Lee
Stephen Wood
Tanna Tucker
Tanner Ellison
Tara O'Connor
Taryn Gee
Tom Kyster
Tom Wiener
Tommy Sunders
Tyler Parker
Victor Maury

More information will be available about the show as we get closer to Opening Night!
Thanks again to everyone that submitted!

Wednesday, January 14, 2015

In for the long haul.

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Welcome to your new office. Domino is right --- it isn't much.  The lighting sucks, the chair looks uncomfortable... and what is all this... stuff? You are pretty certain that the only reason they can call this an office is that there's a desk in here and a few pencils. Where's your computer? What time period is this? 1960?
Ah, such is the plight of the new person. You're going to be working VERY closely with Domino over the next couple months. You hear she knows the ins and outs... about a whole lot of things, including what's going on with personnel at the Museum. You get the feeling that nothing's much of a secret around her... Hopefully you don't share anything too private...
It's finals time where I teach and I had the opportunity to finish a quick background while my class had work-time. Progress is going good -- just working on a couple stories this weekend and trying to crank out a few more backgrounds. I'm going to be sad school is out after next week, but somewhat relieved that I'll get a bit more time to work on Idealists!
---Lindsay

Monday, January 12, 2015

Podcast: Talking With Microsoft's David Washington

01.12.15_Talking With Microsofts David Washington
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Talking with Microsoft's David Washington
Length: 00:47:06
Synopsis: This week kicks off a new series of podcasts about videogames, collaboration and community, and making things in the interactive realm. First up, we're talking to Microsoft's David Washington, who has he enviable (and slightly difficult to explain) position of Technical Evangelism Manager. David and his team work with artists, programers, entrepreneurs, and anyone else with a spark of an idea to help execute their project to it's fullest potential. You also might remember David's name as the programmer of Dream Arcade!
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Show Notes:
David on Twitter - @dwcares
If you haven't yet, play Dream Arcade!

Friday, January 9, 2015

Cesario has a lot of work to do.

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Cesario is headed out for yet another smoke break. You both have a lot of work to do still and no matter how fast you help out around the office, you can't seem to make headway. In fact, the more you do, the more it seems like he's double-checking your work. You guess you can't blame him... he's probably under a lot of pressure. 
Here's a glimpse of his office! Claire Hummel made an incredible pin-up for Cesario's end game scenarios and it was a lot of fun expanding on her original design. Look at all those books! He's got quite the office... I did a bunch of work on Cesario's spaces this past weekend. The fact that it's getting dark at four means two things -- 1. time to sit down and crank out a bunch of art and code... and 2. I've only got a couple of weeks to launch... crazy. 
---Lindsay

Wednesday, January 7, 2015

Winston Joel - What a cutie.

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Winston Joel (Richie Pope's character from the Idealists game) is adorable -- just look at those eyes! I've been working on his spaces over the last couple days and wanted to share a peek of his room. This guy is immaculate.
He lives just outside the city - about 20 minutes by train. The air is cleaner out here and there are plenty of spaces around where a person can sit and daydream. He doesn't mind the commute -- in fact, it gives him a bit more time to relax and binge on another chapter. Best sellers or indie-publishing... it doesn't really matter. 
I had a great time working on his room -- as you can see, he's a big fan of Francesca Buchko's artwork (heh heh -- thanks Francesca, for the use of your awesome work for the wall-art in this scene!) 
I did a couple more backgrounds done this last week and sat around with Francesca Buchko as she worked on a couple more public spaces for the Idealists to explore. Maybe she'll share some of her process? We'll see! 
Wish me luck!

---Lindsay Nohl