Monday, October 20, 2014

Podcast: Elevator Pitch

10.20.14_Elevator Pitch
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Elevator Pitch
Length: 01:02:10
Synopsis: On this week's podcast Jenny, Chris, Lindsay, and Francesca talk about the art of quick introductions. How do you sum up who you are and what you do - to your grandmother, an interested peer, or just a stranger on an elevator - in just a sentence or two? How do you see yourself, what language is able to cross barriers, and when is too much information really too much? We share out thoughts and talk about some odd situations where we've had to condense our personality and life experiences into 15 minutes or less.

Show Notes:
I Hate My Kitchen - Wild Side

Friday, October 17, 2014

Light Grey Game Night: Fright Night

game-night-fright-night
Boo! Did I scare you? That creeping sense of dread means it's time for another Light Grey Game Night! Mark your calendar for Wednesday, October 29th from 6:30 to 9:30 PM!

As you might remember, we're attaching a theme to each night to help people narrow down what games they might want to bring (although you're still welcome to bring whatever you'd like!). This week's theme is Fright Night, just in time for Halloween!

Together we'll be battling battling hoards of zombies, witnessing the Old Ones awaken, and questioning if your allies are actually betrayers in games like Dead of Winter, Eldritch Horror, and Ultimate Werewolf, among plenty of others! If you have a favorite boardgame, bring it!

So grab your friends, family or favorite stack of board games, and come play with us! RSVP via our Facebook event, and feel free to share! The more the merrier!

Tuesday, October 14, 2014

Skate Or Die Opening Reception Recap

Skate Or Die Opening Reception
Last Friday marked the opening reception for Skate Or Die! We want to give a giant thank you to the artists involved, and to everyone who visited the gallery and made the night a huge success!
Skate Or Die Opening Reception
Skate Or Die is a celebration of death and destruction, with 60 pieces of art displayed on hardwood skateboard decks. The presentation was jaw dropping, with a gallery absolutely packed with rows and rows of glossy skateboard decks adorned with amazing artwork.
Skate Or Die Opening Reception
Designs ranged from grim and creepy, to over-the-top absurd, to outright beautiful and visitors respond to each piece with appropriate laughter or contemplation. Longtime skateboarders, horror enthusiasts, and art lovers alike all shared the gallery with a common appreciation for the love and craft that went into the Skate or Die exhibition.
Skate Or Die Opening Reception
Skate Or Die Opening Reception
You can view more photos from the opening reception on our Skate Or Die Flickr set. You can buy one of these beautiful skateboard decks, or a gorgeous large-scale print, on the Light Grey Art Lab shop!

Once again, thanks again to all of the artists, collaborators, and supporters!

Monday, October 13, 2014

Podcast: Skate Or Die

10.13.14_Skate Or Die
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Skate Or Die
Length: 00:54:35
Synopsis: Skate Or Die is here! And on this week's podcast, Lindsay, Chris, Francesca, and Jenny talk about the days and weeks leading up the final reveal for 60 hand-decaled, artist-designed skateboard decks. We talk about the inception of the project, our history with skateboarding, and the physical process of making the boards for the exhibition.

Show Notes:
Skate Or Die

Friday, October 10, 2014

Light Grey Game Night: Deck Building

game-night-deck-building
Think carefully and shuffle thoroughly, it's time for another Light Grey Game Night! Mark your calendar for Wednesday, October 15th from 6:30 to 9:30 PM!

As you might remember, we're attaching a theme to each night to help people narrow down what games they might want to bring (although you're still welcome to bring whatever you'd like!). This week's theme is Deck Building, a Light Grey Art Lab favorite!

Deck Building is a versatile game mechanic where players acquire card and add them to their deck, increasing their power and strategic options as the game progresses. Deck Building games allow players to fight criminal masterminds with the help of powerful superheroes, or compete with other monarchs in a race to build the most impressive dominion, or carefully bluff dangerous enemy gangs in an effort to recruit desperate survivors in a frozen wasteland!

We'll have deck builders of all types, from the game that defined the genre, Dominion, to epic co-op variants like Marvel: Legendary, to my personal favorite, Arctic Scavengers, among plenty of others! If you have a favorite boardgame, bring it!

So grab your friends, family or favorite stack of board games, and come play with us! RSVP via our Facebook event, and feel free to share! The more the merrier!

Also, here's a sneak peek at the next Light Grey Game Night, so you can plan accordingly!
  • October 29th: Fright Night

Monday, October 6, 2014

Podcast: Comments Below

10.06.14_Comments Below
Download the MP3, stream directly on Stitcher, or subscribe via iTunes!

Comments Below
Length: 00:47:28
Synopsis: On this week's podcast, Lindsay, Francesca, and Chris talk about everyone's favorite place for public discourse on the internet, the comments section! We discuss why comments sections are an unending supply of joy (or anger, depending on the person), how Facebook integration changed comments forever, and Francesca shares her wild ride into the world of owning and operating her very own forum!

Show Notes:
YouTube Comment Reconstruction Videos
Not super related but we mentioned it... so play Dream Arcade!

Friday, October 3, 2014

Artist Interview: Joey McCormick

Today is the last day to see the Dream Arcade Exhibition at Light Grey Art Lab! This collaboration, show, and creative endeavor has been an incredible adventure in both art-making and game playing. Throughout the week, we will be celebrating some of the artists that contributed to exhibition, getting to know their work, and sharing their process through artist interviews!

Dream Arcade prints will be available on the online shop through October 10th. All of the work is also permanently archived on the Dream Arcade Gallery, on the Windows App Store, and available for playing on the Light Grey website!

Dream Arcade Preview

Meet Joey McCormick. Joey is a graduate from the Savannah College of Art and Design, specializing in Animation. He has worked in Atlanta, Los Angeles, and New York City as a graphic designer, freelancer, and animator. Over the past several years, Joey has been working with talented animators and art directors on projects such as 'Oreo' with Hornet Inc. and 'Chobani, Fruits and their Mating Games' by Borja Pena at Psyop. This is the first time Joey has exhibited here at Light Grey Art Lab, and we could not be more excited about his contributions and process!

Joey McCormick

Hi Joey. Could you describe your studio practice? (Where you make, studio habits, materials)

My studio space is a small desk in my living room. It's pretty uninteresting. I do most of my work on a surface pro 2 and computer paper. I like computer paper since I can toss it if it doesn't work. The surface pro 2 is excellent, I also use a Cintiq, but I like being able to move around freely because I’m sort of flinchy!

Usually I freelance with studios in-house, and when I work from home I try to stay on that same schedule. I head out early in the morning for a bike ride. It burns up extra energy so I can focus. Then I get back and put on head phones. Even if I'm not listening to anything, it's like having blinders on.


Joey McCormick

Could you describe your creative community? Do you often work in a collaborative environment?

The creative community I work with is fairly small. Mostly people I've worked with already and a few people from school. But the community is extremely talented and ambitious. We all work with each other supporting and pushing to produce higher quality work. We also share contacts as much as we can. I've begun reaching out on social networks like tumblr and instagram. Making friends with other artists and inspiring each other. It's really a great way to grow!

I usually work in a collaborative environment. Even when I'm the only designer on a project. I'll work with directors or producers. When doing personal work I get feedback from people I trust. I'm working on a short now with a small team. That way we can all bring a lot of our own choices to the project.


Joey McCormick

Could you share your process and inspiration for the animations and characters you made for Dream Arcade?

I love space and scifi! I also enjoy using graphic shapes in my work, especially triangles. So that was the jumping off point for the Dream Arcade. That interest translated really well to pixel art animations. All my effects were simple geometric shapes enlarging or flashing. For the character, I was originally planning to make a space knight with a sword, but I wanted the character to look cleaner than that. Eventually, I went with the energy claw type weapon that just appears during the attack. For the character animation, I roughed it all out in Flash, then exported it as a .png sequence and brought those into Photoshop. Each frame was a layer. Next, I cleaned it up in the pixel art style. My 'effects animations' were all created in photoshop. I made loops of squares and triangles flashing or exploding then repeated them in most of the effects. I was really happy with how they turned out!

What were the initial concepts and considerations for your world?

Originally, I wanted the world to be a mix of scifi space and medieval fantasy, but I wanted the world to feel cohesive- combining the textures. After doing some sketches, I decided to create a meteor world that is still in development. It includes big, chunky designs that are still futuristic, and the texture of the ground would read clearly against the metal assets.

Joey McCormick

What are some of your favorite subjects and imagery to include in your work?

Triangles. That's not really a subject or imagery, but I really like to include that shape. And I always love to use with a fantasy or scifi imagery. Drawing a guy drinking coffee is fun, but drawing a robot powered by arcane magic and drinking coffee is more fun!

What projects are you currently working on?

Outside of professional work, I'm working on two short films. One is called “Onions Stay in the City”. It's just me working on this one, and it's going very slowly! I'm on the background stage now, hopefully I’ll move on to animation soon. The other is “Sugar Rush” by Alex Horan. He's directing and animating it and I'm doing the backgrounds. It's really fun, and is going to be a little inappropriate for younger audiences. It involves a lot of ice cream cone strippers!

Joey McCormick

What are some of your biggest inspirations to your work? (artists, mediums, books, etc. )

I'm constantly inspired by other artists. Kevin Dart has been one of the biggest inspirations of mine. I love his use of lighting and color. Another big influence of mine would be McBess. His use of typography and character feels very modern, but throws back to classic cartoons. More recently, I've been into Fabien Mense, and a lot of French illustrators. And I don't think I can talk about scifi without bringing up Creature Box! They're an amazing pair of artists that do some of the best robot, monster, alien or anything weird like that designs. Really dynamic and always have incredible color. And Erik D. Martin and Ryan Lang taught me so much about digital painting and how light works. And if you follow my tumblr you can clearly see that whatever video game I'm currently playing is inspiring my work!

Thanks, Joey!

You can find more of Joey's work on his website here, and follow his current projects on tumblr. You can also see Joey's work for the current Dream Arcade Exhibition on the Light Grey Shop and play the game on the website here.